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Novus Striker

Development notes

What we changed, and why

The release notes say what shipped. These say why, and what it cost. Every post is about one real event in this project, a build that went out or a defect that was reproduced, and every one of them names the release or incident it comes from so you can check it.

  1. An in-engine Novus Striker match, seen from the tactical camera.

    About 3 min read

    Why matches stopped starting on WebGL

    A shipped build could sit on the match loading screen forever. The cause was a render setting that asked WebGL 2 for a texture type it does not have.

    • Release notes
    • WebGL
    • Rendering

What these notes are not

There is no publishing schedule here and nothing is written to fill one. A post exists because something happened that was worth explaining at more length than a patch note allows, so the gaps between them are real gaps rather than a backlog.

Problems that are open in the build you can play today are on the status page, not here.

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