Skip to content
Novus Striker
A game by Novus Stream Solutions

Novus Striker

A free arcade soccer game you play right here in the browser. Nothing to download, nothing to install, no account to make.

Five-a-side with the referee removed: charge every shot, put the winger through the fence, and win the ball back before the whistle you will never hear.

Matches run 3 minutes by default. Keyboard, controller and touch each play the whole game, and there is nothing in it to buy.

Novus Striker tactical camera showing both five-player teams, the ball, goals, crowd and full playable field

Captured from the current beta build

The tactical camera keeps the active formation, ball, attacking goal and match HUD readable while preserving enough detail to identify every striker.

Play this build

One possession, start to finish

Every attack is the same five beats. Learning the game is learning what goes wrong at each of them.

  1. Position

    Move into space, switch strikers and spend dash stamina to close a lane.

  2. Charge

    Tap for speed or hold pass and shoot through charged, perfect and overcharged outcomes.

  3. Strike

    Release into a pass, one-timer, aerial finish or live Power Strike.

  4. React

    Challenge, intercept, catch or chase the live rebound from a keeper parry.

  5. Build

    Earn meter, items, rewards and career progress without changing the one-point goal rule.

The systems underneath

Eight of them, and all eight are in the build you can play right now. Nothing here is coming later.

Nine-zone assisted shooting

Assisted aim selects a 3 by 3 goal target from low-left through high-right.

Mouse projects onto the goal; controller aim is camera-relative and falls back to facing when neutral.

Four charge outcomes

Passes and shots resolve as quick, charged, perfect or overcharged.

Holding beyond full loses the safe release instead of adding free power.

Gesture skill moves

Burst, directional cuts, half-turns, full spins and shielding share one recognizer.

Right stick, right-mouse drag and the touch skill pad use the same thresholds.

One-timers and aerial finishes

Low one-timers, volleys, headers, bicycles and scissors are outcome-driven moves.

Ball geometry and action timing select the finish; animation never awards it.

Charged tackles

Tap shoves; hold commits to a charged tackle.

The hold, release, hit, stumble, fence hit and get-up states are explicit.

Power Strike keeper contest

Power and accuracy locks launch a live ball into an authoritative keeper contest.

A save can parry a live rebound; a win can knock the keeper back. Every resulting goal is worth one.

The game page checks your browser first

It tests WebGL, WebAssembly, memory, storage and input before a byte of the build is fetched, shows the controls for keyboard, controller and touch, and explains the whole game in thirty seconds, all before you press Play.

We use essential cookies to run the site. With your consent, we also show ads through Adsterra and use Google Analytics to understand usage. Learn more.