What is in Novus Striker
Everything below is in the build this site is serving right now, b1bdd147090b5c25. If a move is listed here you can do it today.
The moves
Every action is available on all three input schemes. Nothing is locked to a controller.
| Action | Keyboard & mouse | Controller | Touch |
|---|---|---|---|
| Move | WASD or arrow keys | Left stick | Left joystick |
| Dash | Shift | LB | Dash button |
| Pass | Left click | A | Pass button |
| Shoot (charged) | Hold left click | Hold A | Shoot button |
| Challenge / tackle | Space | X | Skill / Tackle button |
| Switch player | Tab | RB | Switch button |
| Power Strike | Q | Y | Power Strike button |
| Pause | Esc | Start | Pause button |
The skill stick
Skill moves are gestures, not buttons. Drag the right stick on a controller, hold the right mouse button and drag, or drag the SKILL pad on touch. The touch pad runs the identical recogniser and the identical thresholds a controller does.
Cut
Flick
Controller, touch and mouse
Swerve
Quarter-circle
Controller and touch
Turn away
Half-circle
Controller, touch and mouse
Spin
Full circle
Controller, touch and mouse
Burst
Double-tap
Controller and touch
Shield
Hold
Controller and touch
Three of the six are also recognised by a mouse drag; the full vocabulary needs an analogue stick or the touch pad, which can express a quarter-circle a mouse flick cannot.
On the pitch
Characters with faces
The squad is built at arcade proportions across three distinct species, lit by a three-point rig with ACES tonemapping and bloom.
A charge you can read
Charging a shot draws an arc in the world, on the pitch, rather than hiding the state in a HUD meter.
Team-coloured indicators
The player you control is marked in your team's colour, so a switch mid-move does not lose you.
A dressed pitch
Crowd, pitch dressing and match effects, because an arcade game that looks like a test scene plays like one.
Two players, one screen
Plug in a second controller, click the game, and press A or Start to join Local Co-op. Both players share the pitch and the same set of moves.
What it does not have
Worth knowing before you click Play, because none of it is coming as a surprise later:
- No online multiplayer. Two players means two controllers on one machine.
- No account, no save server. Settings persist in your own browser, and clearing site data clears them.
- Nothing to buy. No currency, no season pass, no cosmetics store. The game is funded by advertising.
- No native download. There is no desktop or mobile app. The browser build is the whole product, at about 87 MB.
Ready?
The game page explains the download before it fetches anything, and repeats this control legend underneath the pitch. What changed in each build is on the release notes page.