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Novus Striker

About Novus Stream Solutions

We make one game, and it runs in your browser.

Who we are

Novus Stream Solutions is a sole proprietorship trading as Novus Stream Solutions, based in London, Ontario, Canada. We work online and have no walk-in office, which is why the contact page shows a city rather than a street address.

Novus Striker is what we make. It is an arcade soccer game: fast, physical, and more interested in a last-second screamer than in a formation screen.

Why it runs in a browser

Every store page is a wall between someone hearing about a game and playing it: an account, a download, a launcher, a patch. We removed all four. Clicking Play streams roughly 87 MB of a Unity WebGL build straight into the tab, your browser caches it, and the next visit starts faster. There is nothing to install and nothing to sign up for.

The trade is honest to state: a browser build has to fit through a network connection, so it is smaller than a native game, and it needs WebGL 2, which every current desktop browser has and some older mobile ones do not. The game page tells you before it downloads anything.

How it is paid for

Advertising is the model. The game is free, there is no premium version, no purchasable currency, no loot box and nothing to buy, which is also why this site holds no payment details and never asks for any. Where the money comes from instead is ads shown around the game, and if you are not seeing any yet, that is because we have not switched them on rather than because the plan changed.

The source code is private and all rights are reserved. The full terms are on the terms page, and the repository ships the same statement as its LICENSE file.

Art and animation credits

Character and prop meshes were generated with Meshy and are used under the Creative Commons Attribution 4.0 International licence. Additional character animation is provided by Adobe Mixamo. Arenas, pitch dressing, interface art, gameplay systems and the final Unity presentation were created for Novus Striker.

Detailed source, account, licence and transformation records are retained with the release manifest so public credits and the files shipped in a build cannot drift apart.

How we ship

Each Unity build is published under an id that is a hash of its own contents, so a release URL can never point at different files than it did yesterday. The site verifies every file against a SHA-256 manifest before it is allowed to compile, and refuses to build if one byte disagrees. What that buys you, and what it does not, is set out on the security page.

Every build we have shipped is listed, with its notes, on the release notes page.

At a glance

Operator
Novus Stream Solutions
Based in
London, Ontario, Canada
Game
Novus Striker, arcade soccer in the browser
Engine
Unity, shipped as a WebGL build
Character animation
Original production animation + Adobe Mixamo
Price
Free to play, funded by advertising
First release
July 19, 2026
Releases shipped
10
Current release
b1bdd147090b5c25

Talk to us

Bugs, ideas and coverage requests all go to the same place: striker@novusstreamsolutions.com. There is a feedback page with a little more on what is useful to include, and a press kit if you are writing about the game.