What this screen is for
Audio is a system rather than a backdrop: each cue family is wired to the moment that earns it, and the mixer treats a burst of identical events as one thing to voice rather than many. That is why a scramble in the six-yard box reads as a scramble instead of a rattle of the same tackle sample.
The flow
From landing page to next action
- 01
Kick off
Crowd and music beds establish the arena before the first touch.
- 02
Play
Ball, tackle and keeper cues fire from the events themselves, rate limited per family.
- 03
Settle
Reward and commentary cues close the moment out and hand back to the bed.
What players can expect
- Music, crowd, interface, ball, tackle, keeper, reward and commentary cue families
- Per-cue rate limits, so a repeated action cannot machine-gun one sample
- Cue variants, so the sound that plays twice is not the same recording twice
