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Novus Striker
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Ace, the all-round captain, lining up as the shooter in the nine-zone system
In the current build

Aim with intent

Nine-zone shooting

Assisted aim selects one of nine goal zones, from low-left to high-right — the mouse projects onto the goal, a controller aims camera-relative, and a chip is one modifier away.

Before you start

Shots are aimed at a three-by-three grid across the goal mouth. Assisted aim picks the zone from your input — low-left through high-right — so a shot's placement is a decision you made, not a dice roll you watched.

Step by step

What to actually do

  1. 01

    Know the grid

    The goal is divided into nine zones: three columns, three heights. Every assisted shot resolves to one of them.

  2. 02

    Aim with the mouse

    On keyboard and mouse, the cursor projects onto the goal: point at the zone you want and the assisted shot targets it.

  3. 03

    Aim with a stick

    On a controller the aim is camera-relative, and a neutral stick falls back to the striker's facing — so an unaimed shot still goes where your body points, not nowhere.

  4. 04

    Chip the keeper

    Hold the lob modifier with shoot to play a chip. Combined with charge control, that gives low drives, standard strikes, rising shots and chips off the same button.

  5. 05

    Respect the charge

    Zone selection does not replace the charge outcomes: a perfect release into a corner zone is the shot the whole system is teaching you to hit.

Worth remembering

  • Shots launch on shared deterministic trajectory data — low, standard, rising, chip, aerial and Power launches — so the same input produces the same ball.
  • Blocks, keeper parries and rebounds stay physical: a saved shot is a live ball, not a dead whistle.

See it in the build

In-engine captures of the screens this chapter refers to, from the governed screens gallery.

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