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Novus Striker
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Novus Striker HUD and control reference
In the current build

One action language

Controls and accessibility

Keyboard, controller and touch share authoritative action names, visible references and responsive menu navigation.

What this screen is for

The controls surface always exposes all three input schemes. Controller focus, reconnect state, pause navigation, sliders, rebinding and touch safe areas are part of the same supported flow rather than mouse-only exceptions.

The flow

From landing page to next action

  1. 01

    Connect

    Press a button to identify a controller and claim the intended local player slot.

  2. 02

    Learn

    Open the persistent control reference without leaving the current flow.

  3. 03

    Tune

    Rebind actions and adjust accessibility settings with mouse, keyboard, pad or touch.

What players can expect

  • Move, aim, pass, lob, free pass, shoot, tackle, dash, deke, switch and use item
  • Xbox, PlayStation and Nintendo-style label families
  • Reduced motion, effects, touch sizing and colour-vision settings

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